1. Replace a built-in visual / 替换内置外观
Use Scene layout → Built-in assets → Replace visual.- Keeps the built-in ID and bilingual content.
- Keeps its hitbox, signal marker, deep link, and placement.
- Fits the GLB to the native bounds.
- Keeps the current visual during processing.
- Restores the native visual when cleared.
2. Add a custom decorative GLB / 添加装饰 GLB
Use Scene layout → Add new asset, upload the GLB, and choose Decorative. Decorative assets:- appear in the room;
- support transform and accent editing;
- do not create a signal marker, hitbox, index entry, deep link, or detail page.
3. Add a custom interactive GLB / 添加交互 GLB
Choose Interactive only when the object deserves a complete content surface.1
Add and upload / 新增并上传
Add a custom asset and choose a valid, self-contained glTF 2.0 GLB.
2
Place it / 摆放
Use Plane X/Z, Height Y, and Heading rotation. Hold Shift for 15° heading snapping; edit scale numerically.
3
Author both languages / 编辑双语内容
Fill object label, title, intro, metrics, and text/media/links cards in Chinese and English.
4
Save / 保存
Finish placement, then click Save to project to write JSON, generate scene source, and promote the final GLB.
- hover and click;
- semantic content index;
- keyboard navigation;
?section=custom-*deep links;- detail panels and related-content logic;
- derived camera focus.
4. Generate a native Three.js prop / 生成原生资产
Use Native assets when the object is simple:- boxes, cylinders, spheres, planes, and curves are sufficient;
- color and roughness matter more than authored textures;
- immediate load and low overhead are valuable;
- it can be decorative or extend an existing built-in group.
$living-index-native-assets so a coding agent can generate the object using the scene’s own helpers and material language.
仓库内的 $living-index-native-assets 可以让 coding agent 直接按现有场景风格生成轻量物件。
5. Add a new framework-level interaction / 新增框架级交互
A genuinely new core asset is not only a Three.js group. It may require changes to:CoreAssetIdandCONTENT_ASSET_IDS;- Chinese and English defaults;
- schema normalization and limits;
- runtime factory and placement registration;
- focus, hitbox, signal, route, and semantic index;
- Content Studio controls;
- reduced-motion and WebGL fallback behavior;
- unit and rendered-contract tests.
$living-index-developer. Do not extend a fictional AssetId union; current custom interactive IDs are strings, while core IDs remain constrained separately.
这属于跨层框架开发,不是一次普通模型上传。
Save and release / 保存与发布
Studio-managed GLBs stage outsidepublic until save. After Save to project, commit: