Skip to main content
The Living Index 的核心是一间可自由探索的三维剖面房间。正面与右侧墙体已被移除,让主要物件保持清楚可见。你可以旋转、缩放和平移视角,并点击当前启用的发光物体打开内容章节。 The Living Index centers on a freely explorable cutaway 3D room. The front and right walls are removed so major objects remain easy to see. You can rotate, zoom, and pan the view, then select any currently enabled glowing object to open its chapter.

房间结构 / Room Structure

房间采用”剖面模型”设计,形成类似建筑模型或舞台的开放视角。默认提供 12 个内置资产;作者可以停用其中任意物件,也可以增加 decorative 或 interactive 自定义资产。 The room uses a cutaway model design that resembles an open stage or architectural model. It starts with 12 built-ins; the author can disable any of them and add decorative or interactive custom assets.

始终可见 / Always Visible

移除正面与右侧墙体,确保房间内所有资产在任何视角下都不被遮挡。Removing the front and right walls ensures every asset inside is unobstructed from any camera angle.

自由环绕 / Free Orbit

支持鼠标、触摸和键盘全方位旋转,无须担心穿墙或卡进家具。Full-range rotation via mouse, touch, and keyboard — no clipping through walls or furniture.

相机操控 / Camera Controls

你可以用以下方式控制相机视角。所有控制方式都可以随时混合使用。 You can control the camera view with the following inputs. All control methods can be mixed freely at any time.

鼠标 / Mouse

  • 左键拖动:旋转视角
  • 滚轮:放大 / 缩小
  • 右键拖动:平移视角

  • Left-click drag: Rotate view
  • Scroll wheel: Zoom in / out
  • Right-click drag: Pan view

触摸 / Touch

  • 单指拖动:旋转视角
  • 双指捏合:放大 / 缩小
  • 双指拖动:平移视角

  • Single-finger drag: Rotate view
  • Pinch gesture: Zoom in / out
  • Two-finger drag: Pan view

键盘 / Keyboard

  • 方向键:旋转视角
  • + / -:放大 / 缩小
  • R:重置相机到默认位置
  • Esc:关闭当前内容面板

  • Arrow keys: Rotate view
  • + / -: Zoom in / out
  • R: Reset camera to default position
  • Esc: Close current content panel

重置 / Reset

R 键可随时将相机恢复到默认位置与角度,方便在探索后快速回到全局视角。Press R at any time to return the camera to its default position and angle — useful for getting back to the full-room overview after exploring.

点击资产打开章节 / Click Assets to Open Chapters

可交互集合由“当前启用的内置物件 + interactive 自定义资产”组成。每件可交互资产都有悬停高亮信号点 The interactive set consists of enabled built-ins plus interactive custom assets. Each one has a hover highlight and a signal dot.
1

找到发光物体 / Find a Glowing Object

将鼠标移到任意资产上,资产会出现悬停高亮效果,并在其附近显示资产名称。触摸屏上轻触资产即可。Hover over any asset with your mouse — it will highlight and show its name nearby. On a touchscreen, tap the asset directly.
2

点击打开内容面板 / Click to Open the Content Panel

点击(或轻触)高亮资产,内容面板将从侧面滑入(桌面端)或全屏展开(移动端),显示该章节的完整内容。Click (or tap) the highlighted asset. The content panel slides in from the side (desktop) or expands full-screen (mobile), showing the chapter’s full content.
3

探索内容 / Explore the Content

面板内可滚动浏览章节内容,包括介绍、指标、内容卡片和关联资产。Scroll through the chapter content inside the panel — including intro, metrics, content cards, and related assets.
4

关闭面板 / Close the Panel

点击面板右上角的关闭按钮,或按键盘 Esc 键,即可关闭面板并返回房间。Click the close button in the top-right corner of the panel, or press Esc on your keyboard to close the panel and return to the room.

点击与拖动阈值 / Click vs. Drag Threshold

拖动相机不会意外打开内容面板。系统对”拖动”和”点击”使用不同的像素阈值来区分两种操作: Dragging the camera will never accidentally open a content panel. The system uses separate pixel thresholds to distinguish dragging from clicking: 系统在内部区分拖动和点击操作,确保拖动相机结束后不会意外触发内容面板打开。 The system distinguishes drag from click internally, ensuring that the end of a camera drag never accidentally triggers a content panel to open.

键盘快捷键总览 / Keyboard Shortcuts Summary


WebGL 不可用时的回退 / Fallback When WebGL Is Unavailable

如果浏览器不支持 WebGL,或硬件加速被禁用,页面会显示语义化内容索引。索引包含当前启用的交互内容;decorative 资产与停用的内置物件不会生成虚假的入口。 If WebGL is unavailable or hardware acceleration is disabled, the page shows a semantic content index for the currently enabled interactive content. Decorative assets and disabled built-ins do not create misleading entries.
prefers-reduced-motion 支持 / prefers-reduced-motion Support如果你的操作系统或浏览器开启了”减少动态效果”选项,The Living Index 会自动降低动画效果。相机补间会直接切换位置,而非执行平滑过渡动画;资产的持续摆动动效也会停止。这一行为完全自动,无需手动设置。If your operating system or browser has “Reduce Motion” enabled, The Living Index automatically reduces animations. Camera tweens switch positions directly instead of animating smoothly, and continuous swaying animations on assets are also stopped. This behavior is fully automatic — no manual setting required.

Scene placement mode / 场景摆放模式

?studio=1Scene layout 中进入拖动摆放后,相机拖动会暂时让位于物件编辑。你可以切换: Inside Scene layout on ?studio=1, object placement temporarily takes priority over camera dragging. Switch between:
  • Plane:沿 X/Z 地面移动 / move along the X/Z floor plane
  • Height:改变 Y 高度 / change Y height
  • Heading:绕 Y 轴旋转;按 Shift 吸附 15° / rotate around Y; hold Shift for 15° snapping
点击 Confirm placement 才会把预览合并进 Studio 草稿;点击 Save to project 才会写入项目并进入发布流程。 Confirm placement merges the preview into the Studio draft. Save to project writes it to the project and release pipeline.